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Automata

A mechanical sculpture tool for designing motion with cams, linkages, and gears.

Automata’s kinetic bird sculpture with visible cams, editable mechanism parts and motion timelines.
8authored sculptures
4mechanism families

The idea

Sketch a rise, a pause and a return, then watch a mechanism perform that motion. Automata connects a motion editor to a bench of kinetic sculptures: a pecking bird, a waving cat, a blacksmith, a clock tower and other small mechanical scenes. Relative timing makes their parts interact.

Mechanisms with inspectable limits

The core models four-bars, slider-cranks, gear pairs and cams. It separates prepared part geometry from per-frame rigid poses, and moves expensive scans into a worker. Unreachable poses, excessive cam pressure angles and interference become identifiable diagnostics.

Editable dimensions and phase link the sculpture to its mechanism. Dimensioned SVG exports retain one global scale and a calibration mark. A sampled collision check states what was checked; it does not turn a set of clear frames into a proof of continuous clearance.

The collaboration

Codex developed kinematics, inverse cam geometry, interference checks and exports. Claude Code built the editor, guidance and eight-sculpture collection. The published browser exposes these tools, while earlier source documentation still records an in-progress product gate; this case study treats the application as a working workshop with explicit physical limits.

SCOPE & LIMITATIONS

Limitations

  • Ideal rigid bodies omit friction, strength, fit and hardware volumes; physical fabrication has not been validated.
  • Collision clearance is sampled, and the recorded experience-acceptance status is incomplete.

Source code & evidence

Results reflect the linked evidence snapshots. Source artifacts retain their dates and experimental conditions.