Studio
Twelve creative tools, games, and simulations developed with GPT and Claude.
I set the direction, test the software, and refine the results. GPT and Claude contribute implementation and technical review. Each project page explains what it does, how it was made, and its current limitations.
About the collaborationFoldsmith+
A papercraft design tool with 3D previews, folding instructions, and printable cutting sheets.
Lanternfish LF-16
A 16-bit fantasy computer with its own language, compiler, emulator, IDE, and debugger.
Signal Garden
A visual music composition tool where an editable landscape controls the score.
Parlour
A multiplayer party-game platform with shared-scene memory and collaborative invention games.
Tidal Archive
A narrative game about saving a flooded city’s history when the archive has room for only twelve pages.
Event Horizon
An orbital flight simulation with black holes, time dilation, and delayed signals.
Impossible Rooms
A first-person exploration game with folded corridors, nested rooms, and impossible geometry.
Worldseed
A procedural ecosystem simulation for comparing how different choices change a world.
Afterimage
Explore a courtyard across four eras, change its history, and collect evidence of what happened.
Glyphcraft / Kettle Pass
An invented-script game and authoring tool with grammar rules and font export.
Surveyor / Windbreak Ridge
A terrain surveying and mapmaking game where a courier navigates using your field sheet.
Automata
A mechanical sculpture tool for designing motion with cams, linkages, and gears.











